Corel Painter X3 Win/Mac, EDU, EN User's Guide Page 773

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750 Corel Painter X3 Getting Started Guide
Converting shapes
Converting shapes to image layers
Converting selections to shapes
Transforming shapes
Resizing, rotating, skewing, and flipping shapes
Duplicating shapes
Combining shapes
•Blending shapes
Saving a shape outline as a selection
Sharing shapes
Acquiring and exporting Adobe Illustrator shapes
Getting started with shapes
In Corel Painter, you work mainly with bitmaps, also known as raster images. Shapes,
however, are vector objects. You can work with them in Corel Painter in much the same
way you work with vector objects in drawing programs like CorelDRAW® and Adobe
Illustrator. For more information, see “Acquiring and exporting Adobe Illustrator
shapes” on page 778. Vector graphics are made up of lines, curves, objects, and fills that
are all calculated mathematically.
Corel Painter draws shapes in an anti-aliased fashion. This anti-aliasing gives objects a
smooth edge, as opposed to the jagged edges apparent in some drawing programs.
Some clipart objects actually look like photographic elements when they are imported
into Corel Painter and displayed with anti-aliasing.
Anti-aliased shapes are typically slower to appear on the screen in Corel Painter than are
aliased objects in drawing programs, so you may want to use your drawing program for
most of your object creation. You can then import the vector artwork into Corel Painter,
tweak it with the drawing tools, and add some Natural-Media effects.
When you create a shape in Corel Painter, the shape appears on a special shape layer. To
maintain all of the editing properties of a shape, the shape must remain on the shape
layer. However, you convert the shape to a pixel-based default image layer, so you can
apply effects, transformations, or use painting tools. For more information, see
“Converting shapes to image layers” on page 768.
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